Internship
Google CyberSecurity Seminars
03.2025-09.2025
Completed an intensive 3-month theoretical training covering cybersecurity fundamentals, including network security, operating
system security, threat modeling, cryptography basics, and security frameworks, followed by hands on experience of applied practice, delivering security services for small to medium-sized companies.
UVT - West University of Timisoara
Bachelor in Computer Science
JKU - Johannes Kepler Universität Linz
Erasmus+ Exchange
2023-2026
2024 (first semester)
Relevant coursework: Programming, Algorithms and Data Structures, Software Engineering, Computer Networks, Operating
Systems, Embedded Systems, Software Systems Testing, Al, Machine Learning, Game Development, SmartCards & NFC
C/C++: C++ (OOP, STL, basic templates, comfortable with modern C++17-style coding), C
Other languages: Python, C#
Core concepts: Object-Oriented Design, design patterns, debugging fundamentals, performance/complexity awareness, basic multithreading & memory management concepts
Linux development: Linux CLI, Git, Jenkins, Docker
Software quality: Agile/Scrum, code reviews, Test-Driven Development concepts, Continuous Integration
Currently strengthening: CMake/Make build workflows, unit testing in C++, deeper profiling/debugging on Linux
Networking/Security: TCP/IP stack and OSI model, IPv4/IPv6 addressing, subnetting, and routing concepts, DNS,
DHCP, NAT, VLANs, Network security fundamentals, access control, authentication/authorization, threat modeling, risk
assessment
Romanian: Native
English: C1 Fluent
University Projects
DevOps Project (IBM Collaboration)
2025
Team leader for a project integrating CI/CD principles and containerized deployment. Applied Agile methodologies, version
control (Git), and collaborative tools for iterative progress and quality delivery. Gained practical experience with automation, code
integration, and testing pipelines.
Intrusion Detection System (IDS)
2025-2026
combines traditional detection techniques with machine learning. The packet capture and parsing components along with the
signature engine are implemented in C++ for maximum performance, while the machine learning pipeline is developed in
Python, targeting deployment on a Raspberry Pi 5.
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Personal Projects
Game Development with Unity
2020-2024
Designed and developed several games using the Unity Engine and C#, applying object-oriented programming principles and
Unity's component-based architecture to build reusable and scalable systems. Implemented gameplay logic, UI, animation, physics, and save systems while improving skills in software architecture, debugging, performance optimization, and iterative development
with Git.
Custom C++ Game Engine and Native Game Development
2026-Present
Developing a reusable 2D game engine in modern C++ with a focus on modularity, extensibility, and clean software architecture.
Alongside the engine, I develop games directly in C++ using SDL3, exploring low-level graphics programming and engine design by
implementing core systems such as rendering, input handling, asset management, scene management, and collision detection. This
includes standalone projects, such as recreating Flappy Bird entirely within a single main. cpp file to deepen my understanding of
game architecture without relying on a full engine.
2022: Took the 4th place at the National Olympics in Computer Science during HighSchool
2017-Ongoing: High placements in competitive programming contests(CCC, Codeforces, ICPC, CISM, RCPC),
strengthening algorithmic thinking and optimization. Also attending Hackatrons and CTF's.
2023-Ongoing: Led multiple university team projects, ensuring on-time delivery and high code quality.
Spoken and written
Cloud, Modern C++ engineering, Linux systems, networking, secure system design, IoT, applied AI/ML for automation
and detection.
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